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Zero Space : Außerirdische (In Arbeit)

Auf seinem Höhepunkt umfasste das alte Imperium millionen von bewohnten welten und selbst das ist nur ein bruchteil der Welten des Universums, die überhaupt bewohnt sind. Verstreut über diese welten ist eine vielzahl von Intelligenten lebensformen, deren vielfalt den Verstand überfordern würde. Anstatt eine Umfassende liste aller dieser Außerirdischen Lebensformen zu führen, stellt ZeroSpace eine Sammlung von eigenschaften Außerirdischer zur verfügung, mit denen jeder seine Eigene Extraterrestrische Spezies erstellen kann. Es steht den Spielenden auch frei die Liste mit neuen Eigenschaften zu erweitern, sollte dies Gewünscht sein.

Von diesen Eigenschaften abgesehen, lassen sich Aliens in ZeroSpace im großen und ganzen in drei Kategorien einordnen: Humanoide, Androide und Exotische

Der Typ lässt sich mit der Folgenden Tabelle auch zufällig bestimmen.

Zufallsgenerator Alientyp
Wurf 3w6 Typ
3-13 Humanoid
14-15 Android
16-18 Exotisch

Humanoide Außerirdische

Humanoide Außerirdische sind die häufigsten, und sind in größe und physis einem menschen Ähnlich. Sie mögen sich kosmetisch (Hautfarbe, Haarfarbe, Augenfarbe etc) unterscheiden, haben aber Technisch gesehen die gleiche anzahl an Gliedmaßen und ein Vergleichbares Gesichtszüge. Sie mögen zwar über Hörner, Spitze Ohren oder Tentakeln statt Haaren verfügen aber die Ähnlichkeit zum menschen ist nicht abzustreiten.

Zufallserstellung Humanoider Außerirdischer

Mit den folgenden Tabellen lassen sich Humanoide Außerirdische in ihren eigenschaften zufällig bestimmen:

Hautfarbe
Wurf 1w6 Sättigung
1 Blass
2 Hell
3 Mittel
4 Tief
5 Dunkel
6 Gemustert (2 Farben)
Wurf 1w6 Farbe
1 Blau
2 Braun
3 Grün
4 Grau
5 Rot
6 Gelb

Optional kann Blassgrau auch Weiß bedeuten und Dunkelgrau kann Schwarz bedeuten.

Augen
Wurf 1w6 Typ
1 Kreisförmige Pupillen
2 Schlitzartig Horizontale Pupillen
3 Schlitzartig Vertikale Pupillen
4 Ohne Pupillen
5 Vollfarbig
6 Facettenaugen
Wurf 1w6 Sättigung
1 Blass
2 Hell
3 Mittel
4 Tief
5 Dunkel
6 Leuchtend
Wurf 1w6 Farbe
1 Blau
2 Braun
3 Grün
4 Grau
5 Rot
6 Gelb

Optional kann Blassgrau auch Weiß bedeuten und Dunkelgrau kann Schwarz bedeuten.

 

Kopfform
Wurf 1w6 Typ
1 Haarlos
2 Normal behaart
3 Struktur ohne Haare
4 Zwei Strukturen ohne Haare
5 Struktur mit Haaren
6 Zwei Strukturen mit Haaren
Wurf 1w6 Strukturen
1 Antennen
2 Augenwulst
3 Kopfwulst
4 Hörner
5 Spitze Ohren
6 Tentakeln
Wurf 1w6 Haarfarbe
Sättigung
1 Blass
2 Hell
3 Mittel
4 Tief
5 Dunkel
6 Leuchtend
Wurf 1w6 Haarfarbe
1 Blau
2 Braun
3 Grün
4 Grau
5 Rot
6 Gelb


Optional kann Blassgrau auch Weiß bedeuten und Dunkelgrau kann Schwarz bedeuten.

Haut und Augenfarbe sind selbstverständlich individuell. Eine Spezies mag verschiedene Töne der Hautfarbe oder sogar verschiedene Farben insgesammt haben.

Androiden

Androiden sind Künstliche Lebensformen, die geschaffen wurden um mit Biologischen Lebensformen zu Interagieren und auf Konversationen und sozialverhalten einzugehen. Androiden werden meistens für einen bestimmten Zweck gebaut. Ob Androiden einen eigenen Willen haben ist grundlage für Diskussionen. Auf einigen welten werden Androiden als nicht mehr als ein Mobiles Werkzeug betrachtet, während sie auf anderen Welten die selben Rechte und Privilegien genießen wie andere Intelligente Lebensformen. Auf Welten, auf denen Androiden als eigentum betrachtet werden gibt es häufig beschränkungen darin wie weit die Befähigung zu sozialem verhalten sein darf, während auf anderen Welten, auf denen sie die Gleichen Rechte wie Intelligentes Leben haben, ihre Produktion eingeschränkt ist. Androiden können über eine Menschliche Form verfügen oder auch nicht, je nach Aufgabengebiet und gefallen des Herstellers. Sie können in ihrem Verhalten und Aussehen offensichtlich Künstlich wirken oder Lebensecht und quasie ununterscheidbar zu den Lebewesen denen sie nachempfunden wurden. Lebensechte Androiden sind auf einigen Welten verboten. Eine Sicherung gegen das Verletzen von Biologischem Leben wird den meisten Androiden bei ihrer Herstellung einprogrammiert und gehört auch zu den Dingen die am Häufigsten nachträglich aus der Programmierung entfernt werden.

Während Andoriden nicht essen, schlafen oder sich heilen müssen, haben sie funktionen, die ähnlichen Zwecken dienen. Sie müssen sich wieder aufladen, ihre Systeme Pausieren oder einer Analyse und Reperatur unterziehen. Wie bei exotischen Aliens können diese dinge durch das erwerben einer entsprechenden eigenschaft ignoriert werden.

Alle Androiden müssen Zwangsweise die folgenden Eigenschaften erwerben:

  • Immunität gegen Ersticken
  • Immunität gegen Gifte

Einige Außerirdische Eigenschaften die häufiger bei Androiden Vorkommen sind:

  • Rüstung
  • Datenanschluss
  • Unsterblichkeit
  • Rechengenie
  • Perfekte Erinnerung
  • Selbstversorgend

Exotische Außerirdische

Exotische Außerirdische mögen oberflächlich menschen ähneln oder auch gar nicht. Was sie zu einer eigenen Gruppe macht, sind Eigenschaften die sie besitzen die sie von Menschen und Humanoiden Aliens abheben. Die Grenze zwischen Humanoiden und Exotischen Außerirdischen ist dabei willkürlich.

Zufallserstellung Exotischer Außerirdischer

Um einen Exotischen Außerirdischen Zufällig zu erstellen verwende die Folgenden Tabellen:

Zufälliger Exotischer Typ
Wurf 1d6 Typ
1 Humanoid mit Tierkopf
2 Anthropomorphes Tier
3 Anthropomorphe Pflanze
4 Insectoide
5 Symmetrischer Organismus
6 Seltsame Biologie

 

Zufallstabelle Exotischer Eigenschaften
Wurf 1d6 Tierart
1 Vogelartig
2 Hundeartig
3 Kopffüßler
4 Katzenartig
5 Marderartig
6 Reptilartig
Wurf 1d6 Symmetrie (Symmetrischer Organismus)
1 Baumartig Achsensymmetrisch
2 Baumartig Radialsymmetrisch
3 Kugelförmig Achsensymmetrisch
4 Kugelförmig Radialsymmetrisch
5 Geschlängelt Achsensymmetrisch
6 Geschlängelt Radialsymmetrisch
Wurf 1d6 Seltsame Biologie
1 Kolonialorganismus (bestimme eine Symmetrie)
2 Kristallförmig (bestimme eine Symmetrie)
3 Nicht Humanoid Cybernetisch(bestimme eine Symmetrie)
4 Gasförmig
5 Pilzartig (bestimme eine Symmetrie)
6 Zähflüssig

AlienAußerirdische TraitsEigenscahften

ThisDies isist aeine listListe ofTypischer typicaleigenschaften alienvon traitsAußerirdischen foundim inZeroSpace aUniversum. ZeroSpaceDie game.Liste Thisist listwerder isallumfassend notnoch exhaustive.exklusiv. AEigene characterEigenschaften maykönnen wellproblemlos havezusammen amit traitden notanderen listedSpielern here,und subjectdem toSpielleiter GMdiskutiert approval.und However,entwickelt anywerden. newNeue traitsEigenschaften shouldsollten bejedoch approximatelyetwa asim usefulGleichen asRahmen thesebleiben traits,wie indie orderhier tobeschriebenen, maintainum aein sensefaires ofSpiel fairnesszu witherlauben. otherJede characters.Eigenschaft Eachkostet alieneinen traitCharakterpunkt. costsEs oneist characterempfohlen point.bei Weeinem suggestneuen spendingCharakter nonicht moremehr thanals 5 characterPunkte pointsfür totalEigenschaften, onGaben alienund traits,Kräfte gifts, and esoteric powers.auszugeben.

Would

Zufallsgeneration you like to randomly generate a character's alien traits? You can! If the character is a humanoid alien, randomly roll one alien trait. Otherwise, consult the "Number of alien traits" table.

Eigenschaften

 Auch Eigenschaften können zufällig zugewiesen werden. Falls der Charakter Humanoid ist, erwürfle eine Eigenschaft, ansonsten folge der nachstehenden Tabelle:

Table:Anzahl Randoman alien traitsEigenschaften
RollWurf 1d61w6 TraitsAnzahl
1 Roll once on Typical alien traits1
2-5 Roll twice on Typical alien traits2
6 Roll three times on Typical alien traits3


CountSubtrahiere thedie numberNummer ofder alienEigenschaften traits,von andder subtractMenge thatdeiner numberCharakterpunkte. fromFalls yourdein poolCharakter ofein characterAndroid points.ist, Ifist theer characterVerpflichtet isdie anbeiden android,Zugewiesenen theyEigenschaften mustzu alsokaufen. purchaseAuch theSpeziell twoausgedachte requiredRassen traits,können Immunityvom ToSpielleiter SuffocationZwangseigenschaften andauferlegt Immunity To Poison.

 bekommen.

wellcharactersurfaces andmassiveeffectsduringand
Table: Typical

Typische alienAußerirdische traitsEigenschaften

Roll 1d6

Wurf

Roll1w6

1d6
TraitBenefit
11 360° Vision

Wurf 1w6

Can see

Eigenschaft

equally
in

Vorteil

every direction simultaneously
2

1

Aerial

1

Winged or

360° floating,Sicht

the
can

Kann flygleichzeitig atin twicealle theirRichtungen groundSchauen

speed
3

2

Aquatic

Luftwesen

Can breathe

Geflügelt wateroder andSchwebend, survivekann inmit environmentsseiner ofBewegungsgeschwindigkeit extremelyfliegen

high pressure, such as in the ocean depths
4

3

Armor

Wasserwesen

Chitin, scales,

Kann fur,unter orwasser exceptionallyatmen toughund skinin protectsgebieten themit charactersehr fromhohem attacksDruck wie Meerestiefen überleben

5

4

Camouflage

Rüstung

Blend into

 

surroundings

Verfügt andüber becomeein difficultExoskelet, toSchuppen, perceiveFell oder sonstige dinge die den Charakter vor Angriffen Schützen

 

6

5

Clinging

Getarnt

Can move

Verschmilz atmit normaldeiner groundUmgebung speedund alongwerde walls,Schwer ceilings,zu andentdecken

other

6

Haftend

Kann sich mit normaler geschwindigkeit an wänden decken und anderen Oberflächen entlang bewegen

 

2

1 Data Jack

1

Can connect

Datenanschluss

to
communicate

Kann withsich computersmit Computern Verbinden und mit ihnen Kommunizieren

2

Energy Shield

Energieschild

A force

Hat fieldein orSchutzschild, deflectorwelches shieldihn protectsvor theangriffen characterSchützt

from attacks

3

Exceptional Beauty

Ungewöhnliche Schönheit

Get attention,

Erhalte andaufmerksamkeit perhapsund favors,vorteile fromvon admirersdeinen Bewunderern

4

Frigian

Eiswesen

Can breathe

Kann methaneMethan oroder ammonia,Ammonium andatmen comfortableund in environmentsGegenden ofextremer extremeKälte coldÜberleben

5

Gelatinous

Zähflüssig

An undifferentiated

Eine mass,Unförmige ableMasse, toin squeezeder throughLage asich holedurch thetennisballgroße sizeLöcher ofzu azwängen

tennis ball

6

Healing

Heilend

Revitalize a

Heile charactereinen whoCharakter hasder lostan EnduranceAusdauer inverloren combathat

 

3

1 Heavyworlder

1

Stronger and

Schwerweltler

more
than

Stärker typicalund humanoidsSchwerer als normale Humanoide

2

Hyperacuity

Hypersensitiv

Can sense

Kann detailsdinge farwahrnehmen, toodie smalleinem ornormalen faintMenschen forentgangen ordinarywären

human senses to detect

3

Huge

Gewaltig

Larger and

Größer strongerund thanStärker typicalals humanoidsnormale Humanoide

4

Immortality

Unsterblich

Never grow

Altert oldnicht norund diekann fromnicht "naturaleines causes"Natürlichen Todes Sterben

5

Immunity To

Immunität Poisonvor Giften

Unaffected by

Immun pathogensgegen andGifte poisonsund Krankheitserreger

6

Immunity To

Immunität Suffocationvor Ersticken

Does not

Muss neednicht toatmen breathe,und andKann canim surviveVakuum inüberleben

a vacuum
 

4

1 Infernal

1

Immune to

Feuerwesen

the
of

Immunität environmentalgegen ionizingdie radiation,Effekte andIonisierender comfortableUmgebungsstrahlung, in environmentsder ofLage extreme heatHitze auszuhalten

2

Life Drain

Lebensenzug

A Close

Ein CombatNahkampfangriff attackder whichdie ignoresGegnerische allVerteidigung normalIgnoriert

forms of protection

3

Linguist

Sprachgenie

Learn new

Lernt languagesneue withSprachen minimalschnell effortund aufwandslos

4

Mental Calculator

Rechengenie

Solve complex

Kann mathematicalim operationsKopf bykomplizierte thinkingMathematische aboutaufgaben themlösen

5

Mind Link

Geistige Verbindung

Characters who

Kann bothTelepathisch havemit Mindanderen LinkCharakteren canmit communicateGeistiger telepathicallyVerbindung overkommunizieren

any distance

6

Mind Shield

Geistesschild

Resistant to

Resistent mentalgegen attacksmentale andangriffe unnaturalund coercionÜberzeugungsversuche

 

5

1 Multitasking

1

Take additional

Multitasking

actions
a

Hat roundeine Zusatzaktion pro Runde

2

Natural Weaponry

Natürliche Waffen

Claws, fangs,

Klauen, spines,Zähne, orStacheln someoder othereine naturalandere Closeform Combateiner weaponryNatürlichen Nahkampfwaffe

3

Night Vision

Nachtsicht

Can see

Kann inim theDunkeln darkmit withinfrarot, infrared,ultraviolett ultraviolet,oder orrestlichtverstärkung low-lightsehen

vision

4

Perfect Recall

Perfekte Erinnerung

Remember something

Kann perfectlysich withPerfekt aan ReasonDinge rollErinnern

5

Regeneration

Heals much

Heilt fastersich thanselbst thebedeutend typicalschneller humanoidals ein Normaler Mensch

6

Self-sustaining

Selbstversorgend

Can survive

Kann withoutohne eatingNahrungs throughund photosynthesisFlüssigkeitsaufnahme ordurch somePhotosynthese otheroder metabolicähnliches processÜberleben

 

6

1 Shapeshifter

1

Can change

Gestaltwandler

shape
appearance

Kann seine Form und sein Aussehen ändern

2

Subterranean

Erdwesen

Move through

Kann earthsich anddurch rockErde asund easilyFels aswie airdurch luft bewegen

3

Telepathy

Telepath

Communicate directly

Kann withdirekt themit mindanderen ofWesen anotherper personTelepathie kommunizieren

4

Time Theft

Stase

Put a

Kann targetein intoZiel ain fuguestasis state,versetzen unableund toes move,somit think,lähmen

or take any actions

5

Tiny

Winzig

SmallerKleiner andund harderschwerer tozu hitTreffen thanals typicalnormale humanoidsHumanoiden

6

Unsettling

Beunruhigend

Make people

Macht nervousandere forgrundlos noNervös

real reason

360° VisionSicht

TheDer characterCharakter with 360° Vision can see equally wellkann in everyjede directionRichtung simultaneously.gleichzeitig Theysehen. probablyHat haveWahrscheinlich verysehr largegroße eyes,oder orSehr manyviele verykleine small eyes.Augen.

AerialLuftwesen

AerialErlaubt allowses aeinem characterCharakter tosich flymit atihrer theirBewegungsgeschwindigkeit groundin speed.der TheyLuft mightFortzubewegen. haveHat wings,vielleicht orFlügel theyoder mightist beLeichter naturallyals lighter than air.Luft

AquaticWasserwesen

AnKann Aquaticunter characterWasser mayatmen breatheund underwater, and is comfortablesich in environmentsOrten ofmit extremelysehr highhohen pressure,drücken suchwie asdem inMeeresboden theaufhalten. oceanSeine depths.Schwimmgeschwindigkeit Theentspricht characterder canBewegungsgeschwindigkeit alsoan swim at their ground speed.Land.

ArmorRüstung

AVerfügt characterüber witheine theNatürliche ArmorRüstung, traitwie hasein chitin,Exoskelett, scales,Fell, thickoder fur,wiederstandsfähige, ordicke justHaut. exceptionallyDiese toughSchützt skinihn whichvor providesdirektem protectionSchaden againstund mosterhöht formsseinen ofVerteidigungswert directum damage:den anythingWert whichseiner inflictsMacht. EnduranceAddiert damage.sich Thenicht defensezu valuekonventioneller (DV)Rüstung ofoder aSchilden character with Armor is equal to their relevant defense attribute (Brawn for close combat, Agility for ranged combat) plus their Power. As always, this does not stack with conventional armor, energy shields, or other forms of defensehinzu -- onlynur theder highestHöchste defensewert value applies.Zählt.

CamouflageTarnung

Camouflage allows the character to become difficult to perceive, by both living beings and machines. For example, the character might become transparent, they might bend light around them, or they may blend into their surroundings by modulating chromatophores in their skin. However the camouflage is achieved, the character is hidden from normal sight unless someone is actively looking for them or there is some environmental circumstance that might reveal the character's location. The action value (AV) of the Camouflage is equal to the character's Agility + Power.

If someone is actively looking for the character, perhaps by isolating their heat signature or tracking them by scent, the person trying to locate the camouflaged character must make a successful Perception (Reason) roll against the action value of the camouflaged character. A character with Clairvoyance or Hyperacuity may add their Power to their Reason when attempting to notice a camouflaged character. If an environmental circumstance might reveal the character's location, anyone in the area may attempt a Perception (Reason) roll against 2d6 + the Agility of the camouflaged character in order to notice the character. For example, fog might reveal the camouflaged character's outline, or fresh snow might reveal their footprints.

ClingingHaftend

A character with the Clinging trait can move at their normal ground speed along walls, ceilings, and other surfaces as if they were level. The strength holding the character to the surface is equal to their Brawn. If the surface is slippery or unstable, the GM might require the character to attempt a moderately difficult (DV 3) Athletics (Agility) roll to keep from sliding or falling.

Data JackDatenanschluss

A Data Jack permits a character to connect to and communicate with computers, typically at speeds much faster than would otherwise be possible.

It is rare for creatures other than androids and cyborgs to have a Data Jack.

Energy ShieldEnergieschild

A character with the Energy Shield trait has a force field or deflector shield which provides protection against most forms of direct damage: anything which inflicts Endurance damage. The defense value (DV) of a character with Energy Shield is equal to their relevant defense attribute (Brawn for close combat, Agility for ranged combat) plus their Power. As always, this does not stack with conventional armor, energy shields, or other forms of defense -- only the highest defense value applies.

It is rare for creatures other than androids and cyborgs to have an Energy Shield.

ExceptionalAußergewöhnliche BeautySchönheit

A character with the Exceptional Beauty trait is naturally, effortlessly attractive. It is difficult for the character to pass unnoticed, because they will be the focus of attention in nearly any circumstances. People who are swayed by appearance may be more likely to cooperate with the character, and the character can sometimes gain favors from admirers. If this is the case, the character gains a bonus die on relevant Presence rolls.

FrigianEiswesen

A character with the Frigian trait can breathe a super-cooled atmosphere such as methane or ammonia, and they are comfortable in environments of extreme cold.

The character might require some form of life support, such as a "breather" or an "environment suit", to operate comfortably in an atmosphere that most humanoids consider normal.

GelatinousZähflüssig

A character with the Gelatinous trait is an undifferentiated mass, able to squeeze through a hole the size of a tennis ball.

HealingHeilung

Healing is a Close Combat (Power) "attack" which restores lost Endurance. The character with Healing may use a task action to attempt a moderately difficult (DV 3) Close Combat (Power) roll to heal the victim's injuries. If the character succeeds at this roll, then one Endurance is restored to the victim (or more, if using the optional margin of success rules).

Healing can remove diseases, pathogens, and poisons from the target. The character with Healing may attempt a moderately difficult (DV 3) Close Combat (Power) roll to cure a single disease or purge a single toxin from the victim's system.

HeavyworlderSchwerweltler

A character with the Heavyworlder trait is stronger and more massive (but no larger) than a typical humanoid: +1 Brawn and a mass up to 200 kilograms. The character is also comfortable in environments of extremely high pressure, such as might be found on the surface of a heavy-gravity world.

HyperacuityHypersensitiv

Hyperacuity allows a character to make a moderately difficult (DV 3) Perception (Reason + Power) roll to sense details far too small or faint for ordinary human senses to detect. The action value (AV) of the Hyperacuity is equal to the character's Reason + Power. On a successful roll, they can taste the number of salt grains on a pretzel, read text on a computer display by touching it, see fingerprints on surfaces, identify a person by the sound of their heartbeat, track someone through a city by their scent, and so on.

HugeGewaltig

A character with the Huge trait is larger and stronger than a typical humanoid: +1 Brawn and from 2.5 meters to 4 meters tall.

ImmortalityUnsterblich

The Immortality renders a character immune to the ravages of time. The character will never grow old or die from "natural causes".

Optionally, the character is never truly "dead" -- they can be re-assembled, repaired, and revived if all of their component parts can be collected or replaced.

It is rare for creatures other than androids to purchase this trait.

ImmunityImmunität Togegen PoisonGifte

A character with the Immunity To Poison trait is unaffected by chemical and biological poisons, toxins, and venoms. The character is also unaffected by infectious viruses, bacteria, fungi, etc.

ImmunityImmunität Togegen SuffocationErsticken

A character with the Immunity To Suffocation trait does not need to breathe at all, and the character is comfortable in environments of extremely low pressure, such as in outer space.

InfernalFeuerwesen

A character with the Infernal trait is comfortable in superheated environments. They are also immune to the effects of environmental ionizing radiation.

The character might require some form of life support, such as a "breather" or an "environment suit", to operate comfortably in an atmosphere that most humanoids consider normal.

Life DrainLebensentzug

Life Drain is an unarmed Close Combat (Power) attack which inflicts Endurance damage. The action value (AV) of Life Drain is equal to the attacker's Power, and the target's defense value (DV) is equal to their Presence. Life Drain ignores all normal forms of protection such as armor and energy shields. However, Life Drain is completely ineffective against non-living objects, even if they are sentient.

LinguistSprachgenie

Universe, an artifical language created thousands of years ago, is the official language of the Imperium. Every civilized being understands Universe, although not every species is physically capable of speaking it. Additionally, every alien species has one or more languages which they speak among themselves: some civilizations have hundreds of indigenous languages.

Barring unusual circumstances, characters are assumed to be fluent in Universe, as well as any other languages they could reasonably be expected to know. A character with the Linguist gift is fluent in over six million forms of communication, and is capable of quickly deciphering new forms of communication when they encounter them.

Mental CalculatorRechengenie

The character with the Mental Calculator trait can perform complex mathematical calculations in their head in the same amount of time that a skilled mathematician could perform the same calculations on a powerful computer. Also, the character has an intuitive understanding of higher mathematics, and is able to comprehend and remember intricate formulae and equations after examining them briefly.

Two characters who both have the Mind Link trait can communicate telepathically over any distance.

Mind ShieldGeistesschild

A character with Mind Shield is resistant to mental attacks and unnatural coercion. When targeted by an attack which bases the target's defense value (DV) on the target's Presence, the character's effective Presence is doubled.

Mind Shield does not need to be activated: it is always active, as long as the character is alert.

Multitasking

A character with the Multitasking trait may take additional actions at the end of a round. The character may use these additional actions to make additional task actions, including combat rolls. All of the character's additional actions are resolved after all other rolls are resolved that round.

During each game session, the number of additional actions the character may use is equal to their Agility. The character may only use half of their total additional actions in any one round, and once an additional action has been used, it may not be used again in that game session. The player may wait until the end of the round before deciding whether their character will use any of their additional actions.

NaturalNatürliche WeaponryWaffen

A character with the Natural Weaponry trait is equipped with claws, fangs, spines, or some other natural close combat weapon. These natural weapons are difficult to take away, and will usually re-grow if removed. Natural Weaponry has an attack value (AV) equal to the character's Brawn + Power.

Night VisionNachtsicht

Night Vision allows a character to see in the dark. This capacity could be the result of infrared vision, ultraviolet vision, or simply exceptional low-light vision. Alternately, the character has sonar, a sense of touch so acute that they can detect and locate vibrations, or some other unusual sense.

PerfectPerfekte RecallErinnerung

A character with the Perfect Recall trait may perfectly remember any event, document, recording, or picture which the character has taken the effort to study and memorize. The character does not need to understand the items to be memorized, because the information memorized is not stored as text; it is in the character's memory as a picture. As such, the information is not subject to instantaneous retrieval, but the character may mentally "scroll down" or "fast forward" looking for a specific bit of data.

Regeneration

Regeneration accelerates the healing process and allows the character to recover from injury more quickly. Normally, an injured character may recover half of their lost Endurance (rounded down) by resting for about half an hour. After that, a character may only recover additional Endurance by getting a good night's sleep (or its equivalent, for characters who don't sleep). Barring some gruesome disfigurement, a character's Endurance will be completely replenished after a solid night's rest.

Regeneration drastically reduces this recovery time: the character recovers half of the Endurance they have lost (rounded down) after they have had a chance to rest and recuperate for one full minute. After that, the character will regain the rest of their lost Endurance by resting for about half an hour. Most characters with Regeneration can even regrow lost limbs or damaged organs.

Self-sustainingSelbstversorgend

A character with the Self-sustaining trait can survive without consuming physical matter. This might be through photosynthesis, chemosynthesis, or some other metabolic process. Alternately, the character can eat anything that will fit into their mouth.

ShapeshifterGestaltwandler

A character with the Shapeshifter trait can change their shape and appearance, but may not increase their mass or size. The character may re-assign their physical traits (Brawn and Agility) to suit their new shape, as long as the total of Brawn + Agility remains the same or lower. The action value (AV) of the Shapeshifter is equal to the character's Presence + Power.

Assuming the shape of a specific person, creature, or object is more difficult than changing into a generic example of a particular shape. If someone is actively looking at the character, or has any reason to suspect that the character is not the genuine article, the person observing the shapeshifted character may attempt a Perception (Reason) roll against the shapeshifted character's action value. If the Perception (Reason) roll is successful, the observer can tell that the shapeshifted character is not who or what they appear to be.

SubterraneanErdwesen

A character with the Subterranean trait can move through the earth almost as easily as other people do above it. The character can tunnel through earth and rock at their ground speed, leaving a tunnel behind them.

TelepathyTelepathie

The Telepathy trait permits a character to communicate directly with the mind of another person. The attack value (AV) of the Telepathy is equal to the attacker's Presence + Power. The defense value (DV) of the target is equal to their Presence. Telepathy is normally a short range (10 m) power. However, if the target of Telepathy also has Telepathy, the maximum distance between the telepath and the target is effectively unlimited.

With a willing target or a successful attack roll, the telepath may mentally communicate with the target and may read their thoughts and memories.

To break free of the Telepathy, the target must make a successful defense value roll against the attack value of the attacker. For example, if a character is affected by Telepathy from a character with attack value 7, they would need to make a defense value roll against 2d6 + 7.

Time TheftStasis

Time Theft is a short range (10 m) power which prevents the target from moving, thinking, or taking any actions other than trying to break out of it. The attack value (AV) of Time Theft is equal to the attacker's Power. The defense value (DV) of the target is equal to their Agility, or their Agility + Power if the target also has Time Theft.

To break free of the Time Theft, the target must use a task action to roll their defense value against the attack value of the attacker. For example, if a character is affected by Time Theft from an attacker with attack value 9, they would need to make a roll against 2d6 + 9.

TinyWinzig

A character with the Tiny trait is smaller and more difficult to hit than a typical humanoid: from 50 centimeters to 100 centimeters tall. Tiny characters are more nimble than larger humanoids (+1 Agility).

UnsettlingBeunruhigend

A character with the Unsettling trait puts off a disturbing vibe that makes people nervous for no discernible reason. Strangers will find themselves disliking the character without knowing why, and normal animals will avoid the character unless forced to approach by a trainer or some other circumstance. On the other hand, the character may find it easier to intimidate others, providing a bonus die on relevant Presence rolls.

AlienAußerirdische MotivationsMotivationen

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Zufallserstellung Motivation

Die Motivationen von Außerirdischen Rassen können mit den Folgenden Tabellen bestimmt werden:

Would you like to randomly generate the motivations of an alien culture? You can! 

Table:Zufällige RandomAlien alien motivations, Table 1Motivationen
RollWurf 2d62w6 ComplexityKomplexität
2 RollWürfle twicezwei onmal Tableauf Tabelle 2
3-7 RollWürfle threedrei timesmal onauf TableTabelle 2
8-11 RollWürfle fourvier timesmal onauf TableTabelle 2
12 Schism:Schisma, rollwirf onnoch tablemal 1und again,beachte anddie see the note belowNotiz

Schism:Schisma: Die TheGesellschaft species'der societySpezies isist dividedin intozwei twooder ormehrere moresich opposinggegenseitig andablehnende mutuallyKulturen antagonisticunterteilt. cultures.Würfle Rollerneut onum Tabledie 1Komplexität againder toMotivation determinefestzustellen. theBeim complexityWurf ofauf thedie species'nächste motivations.Tabelle, WhenNotiere rollingdas onErste Tableergebnis 2,und makesein aGegenteil note(VGL of-> theCharaktermotivationen). firstDie rollMehrheit andder itsBevölkerung opposite.hat Thedie majority of the society has the firsterste motivation rolledaber (andeine allminderheit successivedas rolls),Gegenteil. butDer aRest significantder minorityMotivationen hasist the opposing motivation (the rest of their motivations are all the same). For example, the opposing motivation of "adventure" is "security".

 gleich.

Table:Zufällige RandomAlien alien motivations, Table 2Motivationen
RollWurf 1d61w6 RollWurf 1d61w6 Motivation
1 1 Adventure1Abenteuer
2 AsceticismAskese
3 AudacityWagemut
4 CommunityGesellschaft
5 CompassionMitgefühl
6 CourageMut
 
2 1 CuriosityNeugier
2 DetachmentGleichgültigkeit
3 EnlightenmentErleuchtung
4 ExplorationEntdeckung
5 FreedomFreiheit
6 IdealismIdealismus
 
3 1 JusticeGerechtigkeit
2 MercyGnade
3 NobilityHerrschaftlich
4 Passion
5 PrideStolz
6 Rebellion
 
RollWurf 1d61w6 RollWurf 1d61w6 Motivation
4 1 SecuritySicherheit
2 MaterialismMaterialismus
3 SubtletySubtil
4 Individualism
5Wrath
6Fear
 Individualismus
5 1Faith
2Responsibility
3Secrecy
4Isolation
5Control
6Pragmatism
 Zorn
6 1VengeanceFurcht
2Ruthlessness 
35 Fellowship1Glauben
42 SerenityVerantwortung
53 HumilityGeheimhaltung
4Abschottung
5Kontrolle
6 TraditionalismPragmatismus
 
61Rache
2Skurpellosigkeit
3Gemeinschaft
4Gelassenheit
5Zurückhaltung
6Traditionell