Roll 1d6 | Roll 1d6 | Power | Benefit |
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1 | 1 | Acceleration | Power adds to Agility for the purpose of walking and swimming speed |
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2 | Ambient Awareness | Can see equally well in every direction simultaneously |
3 | Animal Control | Can communicate with and mentally control non-sentient animals |
4 | Assimilation | Move through solid matter as though through water |
5 | Barrier | Can use esoteric energy to create walls and simple geometric shapes |
6 | Blast | A ranged attack using esoteric energy |
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2 | 1 | Clairvoyance | Can attempt to perceive things at a distance |
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2 | Cloak | Become difficult to perceive by living beings and machines |
3 | Conflict Meditation | Enhance allies' morale, coordination, and precision |
4 | Deflection | Use a a psiblade or psistaff to divert or avoid ranged attacks |
5 | Dissonance | A Close Combat attack which ignores all normal forms of protection |
6 | Harmony | Survive in environments and conditions that would impair or even kill normal people |
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3 | 1 | Healing | Revitalize a character who has lost Endurance in combat |
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2 | Illusion | Create realistic three-dimensional phantasms |
3 | Instill Emotion | Influence a target's behaviour by controlling their emotional state |
4 | Leaping | Leap impossibly far -- more than a mere jump, but not quite flying |
5 | Life Extension | Never grow old nor die from "natural causes" |
6 | Meditation | Focus esoteric energy to heal much faster than the typical humanoid |
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4 | 1 | Mind Shield | Resistant to mental attacks and unnatural coercion |
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2 | Object Animation | Animate and mentally control an inanimate object |
3 | Override | Communicate with and mentally control an android or other sentient machine |
4 | Plant Control | Animate and mentally control a non-sentient plant |
5 | Possession | Seize control of a target, effectively making them a passenger in their own body |
6 | Premonition | Avoid being surprised even if there is no way to see the attack coming |
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5 | 1 | Probability | Influence the odds, playing fast and loose with the laws of chance |
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2 | Rapport | Communicate with inanimate objects in ways that people normally can't |
3 | Reflection | Use a psiblade or psistaff to reflect a ranged attack back at the attacker |
4 | Selective Gravity | Move at normal ground speed along walls, ceilings, and other surfaces |
5 | Sensory Deprivation | Render a target unable to see or hear |
6 | Shadow Walk | Travel from one point to another without traversing the intervening space |
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6 | 1 | Stasis | Put a target into a fugue state, unable to move, think, or take any actions |
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2 | Suggestion | Influence a living creature's behaviour, forcing the target to obey the character's command |
3 | Telekinesis | Mentally grapple a character or object without touching them |
4 | Telepathy | Communicate directly with the mind of another person |
5 | Torment | A mental Ranged Combat attack which ignores all normal forms of protection |
6 | Ward | Use a psiblade or psistaff as protection against most forms of direct damage |