Roll 1d6 | Roll 1d6 | Trait | Benefit |
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1 | 1 | 360° Vision | Can see equally well in every direction simultaneously |
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2 | Aerial | Winged or floating, the character can fly at twice their ground speed |
3 | Aquatic | Can breathe water and survive in environments of extremely high pressure, such as in the ocean depths |
4 | Armor | Chitin, scales, fur, or exceptionally tough skin protects the character from attacks |
5 | Camouflage | Blend into surroundings and become difficult to perceive |
6 | Clinging | Can move at normal ground speed along walls, ceilings, and other surfaces |
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2 | 1 | Data Jack | Can connect to and communicate with computers |
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2 | Energy Shield | A force field or deflector shield protects the character from attacks |
3 | Exceptional Beauty | Get attention, and perhaps favors, from admirers |
4 | Frigian | Can breathe methane or ammonia, and comfortable in environments of extreme cold |
5 | Gelatinous | An undifferentiated mass, able to squeeze through a hole the size of a tennis ball |
6 | Healing | Revitalize a character who has lost Endurance in combat |
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3 | 1 | Heavyworlder | Stronger and more massive than typical humanoids |
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2 | Hyperacuity | Can sense details far too small or faint for ordinary human senses to detect |
3 | Huge | Larger and stronger than typical humanoids |
4 | Immortality | Never grow old nor die from "natural causes" |
5 | Immunity To Poison | Unaffected by pathogens and poisons |
6 | Immunity To Suffocation | Does not need to breathe, and can survive in a vacuum |
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4 | 1 | Infernal | Immune to the effects of environmental ionizing radiation, and comfortable in environments of extreme heat |
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2 | Life Drain | A Close Combat attack which ignores all normal forms of protection |
3 | Linguist | Learn new languages with minimal effort |
4 | Mental Calculator | Solve complex mathematical operations by thinking about them |
5 | Mind Link | Characters who both have Mind Link can communicate telepathically over any distance |
6 | Mind Shield | Resistant to mental attacks and unnatural coercion |
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5 | 1 | Multitasking | Take additional actions during a round |
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2 | Natural Weaponry | Claws, fangs, spines, or some other natural Close Combat weaponry |
3 | Night Vision | Can see in the dark with infrared, ultraviolet, or low-light vision |
4 | Perfect Recall | Remember something perfectly with a Reason roll |
5 | Regeneration | Heals much faster than the typical humanoid |
6 | Self-sustaining | Can survive without eating through photosynthesis or some other metabolic process |
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6 | 1 | Shapeshifter | Can change shape and appearance |
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2 | Subterranean | Move through earth and rock as easily as air |
3 | Telepathy | Communicate directly with the mind of another person |
4 | Time Theft | Put a target into a fugue state, unable to move, think, or take any actions |
5 | Tiny | Smaller and harder to hit than typical humanoids |
6 | Unsettling | Make people nervous for no real reason |